And still we sold near to 10 million units across all three platforms. But give it to a friend on a memory stick and it works. So on day one, you can buy the game from GOG and give it to a friend, enemy as well. Generally I think with The Witcher 3 (and the was the case with The Witcher 2), we released the game without any copy protection. They believe in convincing players to buy their games and not in chasing them with sticks. Their product was of top quality and they used free DLC to entice players. Why is that the case? According to Marcin IwiĆski from CD Projekt RED, they convinced the community to no pirate the game. The Witcher 3 was not affected by piracy that much. However, even without copy protection, the game sold about 10 million copies across the board. It was one of the biggest games of 2015 so some may call is stupidity to not use copy protection. Meanwhile, The Witcher 3: Wild Hunt developer CD Projekt RED released the game without any copy protection. It was used in Rise of the Tomb Raider, Just Cause 3 and many other games. A very popular solution to piracy right now is Denovu that is very hard to crack. Publishers and developers do whatever they can to make sure their product is safe. That is also true for consoles to some extent. Piracy is a major issue and a better part of the PC gaming community is affected by it.
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